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We had a bit of a game jam this weekend at Happy Space Sloth HQ. Friday to Saturday without sleep, much caffeine and annoying code.
Alex had kindly provided us with an Oculus Rift to play with, so the decision was made to make a sort of VR pacman type maze game, where you are pacman, running from the ghosts.
Next time we really could do with some better 3D modelling skills in the team. The screaming triangles really don't have that nuanced horror feel.
Lots was learnt, and along with a super cheesy techno (and Carl Sagan), the game was a triumph. Clearly it is only a matter of weeks before it is on all major consoles and wins all the awards.
In light of this, it was only fair to name the game AMAZE, as it was actually amazing, and a maze.